This book offers a comprehensive overview of techniques, processes, and professional practices in the area of motion design. From fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution.
This book offers a comprehensive overview of techniques, processes, and professional practices in the area of motion design. From fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Austin Shaw is an assistant professor of design at Western Washington University. Previously, he taught at the Savannah College of Art and Design in Savannah, Georgia, where he was a professor in the motion media department for ten years, and at the School of Visual Arts in New York City for three years. For nearly 20 years, and in tandem with teaching, Austin has worked as a motion designer for clients including Target, Ferrari, FedEx, McGraw-Hill, Ralph Lauren, and VH1, and as a creative director, designer, and animator for companies such as Superfad, Digital Kitchen, Brand New School, and Curious Pictures. John Colette is a professor of Motion Media Design at the Savannah College of Art and Design in Savannah, Georgia, where he previously served as department chair. As a professor, he has led collaborative industry research projects for external clients such as BMW Technology Group in Silicon Valley, Samsung, Microsoft, and Adobe Systems.
Inhaltsangabe
Foreword Introduction Chapter 1: Focus and Flow Chapter 2: Between the Keyframes Chapter 3: Masking, Type, & Project Structures Chapter 4: 2D Character Rigging Chapter 5: Z Space & Virtual Cameras Chapter 6: Physical Cameras Chapter 7: Editing for Motion Chapter 8: Animation Techniques Chapter 9: Compositing Chapter 10: Motion Design Production Chapter 11: Audio and Motion Chapter 12: Motion Design Systems Chapter 13: Projection Mapping and Immersive Media Chapter 14: Professional Practices Chapter 15: Business Tools