Physics for Animators
Michele Bousquet
Broschiertes Buch

Physics for Animators

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Although animators often break the laws of physics for comedic or dramatic effect, achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. And while large studios may be able to spend a lot of time and money testing different approaches or hiring a consultant, smaller studios and independent animators have no such luxury--they need to get it right the first time. This book takes the guesswork out of the mechanics of motion, the appearance of light and shadows, and the properties of materials, making it easy to apply realistic physics. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful. Complex mathematical concepts are broken down simply so animators can use them to solve problems quickly and effectively. Engaging case studies show how physics concepts are applied in real-world, professional situations. Comprehensive companion website offers additional resources on animation physics, including video examples, equations, and tips on anatomy for character animation.