There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how people behave in these virtual environments. The book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc.
There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how people behave in these virtual environments. The book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc.
Artikelnr. des Verlages: 86292199, 978-3-319-07141-1
2014
Seitenzahl: 132
Erscheinungstermin: 7. August 2014
Englisch
Abmessung: 241mm x 160mm x 13mm
Gewicht: 315g
ISBN-13: 9783319071411
ISBN-10: 3319071416
Artikelnr.: 40770141
Herstellerkennzeichnung
Books on Demand GmbH
In de Tarpen 42
22848 Norderstedt
info@bod.de
040 53433511
Inhaltsangabe
Preface.- On The Problem of Predicting Real World Characteristics from Virtual Worlds.- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations.- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games.- Identifying User Demographic Traits through Virtual-World Language Use.- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models.- Predicting Links in Human Contact Networks using Online Social Proximity.- Identifying a Typology of Players Based on Longitudinal Game Data.
Preface.- On The Problem of Predicting Real World Characteristics from Virtual Worlds.- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations.- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games.- Identifying User Demographic Traits through Virtual-World Language Use.- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models.- Predicting Links in Human Contact Networks using Online Social Proximity.- Identifying a Typology of Players Based on Longitudinal Game Data.
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