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Put your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you’ll learn how to build Google’s unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications. Chrome Apps run on any platform that supports the Chrome browser—including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you’re ready to get started.
Even if you have minimal JavaScript experience, you can create powerful Google
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Produktbeschreibung
Put your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you’ll learn how to build Google’s unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications. Chrome Apps run on any platform that supports the Chrome browser—including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you’re ready to get started.
Even if you have minimal JavaScript experience, you can create powerful Google Chrome Apps with conventional HTML web technologies. This practical book shows you how to develop Chrome apps that behave like desktop applications, interact with hardware devices, access local storage, and send notifications. Using HTML, CSS, and some JavaScript, you'll learn how to build apps that run on any platform that supports the Google Chrome browser, including OS X, Windows, and Linux. This book is one of the first to help you write Chrome Apps and get them published in Google's Chrome Web Store. Build Chrome Apps, using HTML, CSS, and JavaScript Use web networking technologies such as Ajax, sockets, notifications, and cloud messaging Discover how to access web API functionality from a desktop app Publish your apps in the Chrome Web Store
Autorenporträt
Marc Rochkind has an MS in Computer Science (Rutgers, 1976) and worked for Bell Labs from 1970 to 1982, much of that time on parts of UNIX, especially the Source Code Control System, for which he is well known. His 1985 book, Advanced UNIX Programming, was the first book that explained how to program the UNIX kernel.Since leaving Bell Labs in 1982, he has had several management and non-management positions in various software companies and done lots of consulting. He started a venture-capital-backed company, XVTSoftware, in 1988, that provided tools to allow programmers to develop portable GUI applications—the first such tool. Later, he was the VP of Software at two venture-capital-backed companies, one with an employee-scheduling product, and one with an online-knowledge-base product. He has written four computer-related books:• Expert PHP and MySQL: Application Design and Development (Apress, 2013)• Advanced UNIX Programming, Second Edition (Addison-Wesley, 2004)• Advanced C Programming for Displays (Prentice-Hall, 1988)• Advanced UNIX Programming (Prentice-Hall, 1985) Currently he develops iOS, MacOS, and Windows apps (listed at basepath.com), does some consulting, and writes books.