Ray Tracing Gems II
Gebundenes Buch

Ray Tracing Gems II

Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix

Herausgegeben: Marrs, Adam; Shirley, Peter; Wald, Ingo
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest gr...