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Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and…mehr

Produktbeschreibung
Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and harmonious environment for the performance of physiotherapy, besides seeking to promote the effectiveness of the treatment.
Autorenporträt
Insegnante EBTT presso l'Istituto Federale di Goiás - Campus di Campos Belos - Area: Informatica. Laurea in Ingegneria informatica presso l'Università di Uberaba - UNIUBE. Master in Ingegneria Biomedica presso l'Università Federale di Uberlândia - UFU. Dottorando in Scienze Esatte e Tecnologiche presso l'Università Federale di Goiás (UFG/RC).