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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.
The SparkFun Guide to Processing , the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: Make detailed pixel art and scale it to epic…mehr

Produktbeschreibung
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
Make detailed pixel art and scale it to epic proportions
Write a maze game and build a MaKey MaKey controller with fruit buttons
Play, record, and sample audio to create your own soundboard
Fetch weather data from the Web and build a custom weather dashboard
Create visualizations that change based on sound, light, and temperature readings

With a little imagination and Processing as your paintbrush, you ll be on your way to coding your own gallery of digital art in no time! Put on your artist s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

The code in this book is compatible with Processing 2 and Processing 3.
Autorenporträt
Derek Runberg
Rezensionen
"The book is well organized. I appreciated the introductory overview of the book as well as the section on the history of Processing in the first chapter."
Elie Zananiri, Senior Developer for Processing