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Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for
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Acknowledgments, Introduction: Welcome to Maya Python, PART 1. BASICS OF PYTHON AND MAYA, CHAPTER 1. Maya Command Engine and User Interface, CHAPTER 2. Python Data Basics, CHAPTER 3. Writing Python Programs in Maya, CHAPTER 4. Modules, CHAPTER 5. Object-Oriented Programming in Maya, PART 2. DESIGNING MAYA TOOLS WITH PYTHON, CHAPTER 6. Principles of Maya Tool Design, CHAPTER 7. Basic Tools with Maya Commands, CHAPTER 8. Advanced Graphical User Interfaces with Qt, PART 3. MAYA PYTHON API FUNDAMENTALS, CHAPTER 9. Understanding C++ and the API Documentation, CHAPTER 10. Programming a Command, CHAPTER 11. Data Flow in Maya, CHAPTER 12. Programming a Dependency Node
Acknowledgments, Introduction: Welcome to Maya Python, PART 1. BASICS OF PYTHON AND MAYA, CHAPTER 1. Maya Command Engine and User Interface, CHAPTER 2. Python Data Basics, CHAPTER 3. Writing Python Programs in Maya, CHAPTER 4. Modules, CHAPTER 5. Object-Oriented Programming in Maya, PART 2. DESIGNING MAYA TOOLS WITH PYTHON, CHAPTER 6. Principles of Maya Tool Design, CHAPTER 7. Basic Tools with Maya Commands, CHAPTER 8. Advanced Graphical User Interfaces with Qt, PART 3. MAYA PYTHON API FUNDAMENTALS, CHAPTER 9. Understanding C++ and the API Documentation, CHAPTER 10. Programming a Command, CHAPTER 11. Data Flow in Maya, CHAPTER 12. Programming a Dependency Node
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